The sample of final concept
Our team of VFX specialists and UE-artists did a lot of research to find a way to optimize the work in UE and Nuke to reduce the video processing time, which led to the writing of additional software and plugins for the software.
The next stage of development was writing additional software in Python for collecting and processing tracking data
from cameras on the site.
As a result, we managed to split the entire tracking date from 7 cameras from the set and use this data
to render the correct sequences for each camera in the Unreal Engine.
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